Heat Shield also lasts 2 hours, and its physical resistance now scales up to 20%. It increases to +15% Strength and +20% movement speed during Ultimate Levels. Rune of Life lasts 2 hours, and its Strength and movement speed bonuses now take turns in gaining +1% per level, resulting in a total of +10% Strength and +15% movement speed at Max Level. Its flat health regeneration bonus now increases by +1.0 per Ultimate Level, and the poison resistance now scales up to 120% to make it more competitive on Legendary difficulty with XMAX. Herbal Remedy lasts up to 2 hours and adds up to +80% health regeneration depending on level. Skill Reworks is a great cookie-cutter rework, but I personally prefer to just improve these buffs and their durations, and leave the other skills at their original strength. The following skill changes are inspired by Skill Reworks to some extent, and can be safely overwritten by any mod. Outdated fixes have been updated or removed. See the links below for details about each mod. I've also improved all Divine artifacts because they were worse than many Greater artifacts.Īll credit goes to the original authors. I've put in a lot of effort to integrate the mods with each other and design a good experience. The mod supports Ragnarok, Atlantis, and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. You can choose between 8 different spawn settings. This mod is a combination of Loot Plus, XMAX, and A Few Bug Fixes. Increased potion stack size to 100, and scroll stack size to 25.Updated Loot Plus files to include the new skins for the mermen outside Corinth.Heroes and bosses now have a higher chance to roll 2 affixes on their magical items.Champions can no longer use broken items, and have a higher chance to use magical items.Increased white item drops by roughly 2.5 shitloads.All monsters can now drop their monster-specific trash item in white quality instead of grey quality.People won't be forced to use Apples of Idun just for the vitality resistance anymore. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. This change is retroactive and was needed because originally, vitality and bleeding resistance would not receive penalties in Epic and Legendary but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. Killing the Gargantuan Yeti now also rewards +20% vitality and bleeding resistance on Epic difficulty, and an additional +30% on Legendary difficulty, for a total of 50%.Additionally, the weakest artifacts were buffed a bit. They now offer +1 to all skills in the mastery that's the most suited for them, and +2 to the skill that's the most suited for the artifact in that mastery tree. Note that the Lich's final ability Arcane Blast already benefits from flat damage and can get very strong with the right gear. Reason: The Lich and Nightmare are the only pets that don't benefit from flat damage bonuses on their default attacks, and it can't be fixed without giving them completely new attacks that don't use this type of beam which never misses the target, so this solution is better.Additionally, Soul Blight now has a small amount of base elemental/vitality damage, allowing the ability to finish off enemies at low health instead of just reducing their health by another 33%. The Lich now gets full benefit from flat pet damage bonuses from gear when it uses its Soul Blight ability.Basically a much weaker version of Morpheus' Dreamweb proc, just to give it some flavor. Additionally, the explosion that happens when it dies now has actual effects: It reduces a target's total speed by 30% for 6 seconds and has a 33% chance to either sleep, fear or confuse the target for 4-6 seconds. The Nightmare now gets full benefit from flat pet damage bonuses from gear when it uses its Dream Surge ability.Fixed certain items bugging out in the inventory when using the 2.10 beta version.
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